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- on mouseDown
- global movieStarting, cdAnimating, movieNumber
- puppetSound("mouse down")
- set variable to the clickOn
- set oldLocV to the locV of sprite variable
- set newLocV to oldLocV + 2
- set the locV of sprite variable to newLocV
- set oldLocH to the locH of sprite variable
- set newLocH to oldLocH + 2
- set the locH of sprite variable to newLocH
- repeat while the stillDown
- updateStage()
- end repeat
- sound stop 1
- puppetSound(0)
- updateStage()
- set movieStarting to 1
- set movieNumber to 1
- if cdAnimating = 1 then
- go("Movie1Frame1")
- else
- go("Movie1")
- end if
- end
-